Server off, and I also talk about the experience of PK. I rarely see the soldiers PK's article, do not know why, Is fighter really as weak as you imagine? Only the muscles do not really mind?

 Thieves ----- If you do not ambush soldiers, even if the three are also high soldiers killed in the sword, at least you can get out. Attention! 1 but was ambushed you will face a strange and one of the thieves want your life and you just decrease the blood Daguai Youji ambush, is negative. This case, immediately press TAB key, and will immediately switch to the thieves body, a broken tendons (speed dropped to 60%), immediately start running. 15 seconds, the time to fully enough. If you learn to master and ear-piercing roar of the tactics that two talented, it is no problem withwow gold thieves at the end of class time than you might even be counter-shot him dead. (Was ambushed, and the brain response to 2 seconds, was stunned 4 seconds. Restore operations immediately ear-piercing roar, the other side dizziness 6 seconds, pull away a little bit soon to judge the situation, no run, confidence and immediately all your skills to use on him, we must fight in, or you have to be stunned.

 And thieves during the fighting you have to remember that! Thieves The more you use less energy, he needs to stun you to soften. You will have to wrangle with and constantly jumping and changing the direction of missing a great chance of being stunned to reduce, you are not unconscious thief would not have enough energy to launch skills coupled with your not stop shaking, he also needs a large number of operations to to keep up your speed (or else, and, like Tau, and Tau turned the speed of true or Mana)! Operation of the upper thieves will still use the energy of your attack. But the men are warriors you look at your defense and blood, which points have made your ability to have a long fight (look at your defense, have written what percentage of your harm reduction, do the old have heard of thieves injury to high)! Gradually learn to master time, such as thieves and you fight in the brain immersed in the pleasures, you will look a little as soon changed their tactics as a defensive posture immediately disarmed, and then change the posture change back. (So the tactical control is very important, this mode of wanting to rely on a weapon to win the career useful) the face of such a large number of operations and cunning warrior, thief think? Run! That no door, you have broken tendons in! Paobu Dong. Continue to fight? Only die in the sword.

 To illustrate this point. Thieves poison, and a maimed soldier attacks allow the speed and moving speed has fallen, that is, you are slower, but more slowly than the speed thief.

 Experience tells us that thieves use to deal with fast weapons, thieves to avoid high, do wow po not use any hands, the Department of sword combinations of weapons and shield, dual-use weapons. Zuoyoukaigong attacked, yes! There was a downward hit, but for the thieves to avoid, there's repression of the skills (the role of soldiers should be clear that it is) if there are two talents have enhanced the skills of suppression of 50% of the fatal blow the opportunity coupled with a ruthless 5 % and 5% of its own over 60% of the fatal risk (hence the emergence of a highly lethal fighters, plus property is endurance and agility)! Lethal at the same time she returned to stimulate two gifted a serious injury and puncture. Thieves to avoid the fighters hand is his greatest weakness, and his blood is not high.

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 In fact, read an article like this a lot, but the idea of each person is different, so today I also came to talk about my views about this particular group. Key words: sense of responsibility and trust in ability to comprehend and command capabilities of toughness make it clear first of all, MT is not a Shuada Pai, get equipment, not to DKP, you can see who dislike Mashui people, if someone have such thoughts, then you can off of this page, because you are not qualified to imagine what will happen, nor qualified to make any comment. A sense of responsibility can also be interpreted wow goldas a sense of mission, and then say it is popular point that "fate", though I had chosen this path to do MT, Congratulations, you have no way to return. Of course, this is only true sense of the MT for example, and who want to mixing equipment, mixing a little-known person who wasted.

 Since trade unions so that you do MT, which is to open up wasteland every BOSS, rolling each one of the most important responsibility of BOSS to you, that is "anti." Whether in a large RAID Nakano D, the largest anti-war Q or T, each of them is a core part of the team, which also means that you try to not be late and can not leave early, during the event can not do anything else, you must is a "Otaku," The only thing you can do is pull up your hatred, in addition to energy and like you have withstood BOSS is always under the premise of the FT as a paranoia Do not wash into the violent or the opening trumpet FB. Also, if, as a rookie, trade unions are willing to train if you do a new MT, then you open-minded point, do not regard themselves as a number of great, others have good ideas you have to listen to the experience of others you have to to be absorbed into their brain, do not see too much their own. A sense of trust, this includes several branches. First, the President and RL on your trust. A trade union, a team selected MT easiest and best way is to find a chairman and RL familiar, because those who are familiar with a better understanding of his ability, on-line time and the personality and other aspects. After all, MT is affecting the whole team's key players, casually go out and shouted a comprehensive channel over the choice of taking office is a very unwise. Therefore, as an MT, you need to know to thank your Pengshang the throne of the man. If you are a newcomer, it should be possible in the daily activities to express themselves, do not over-cautious, the most out of their own ability to color bar shown.

 Second, the team you trust. In the already mentioned above, MT is the core of the team, if team members do not trust you, not to you seriously, then you must ask ourselves why it is so. Caused by this reason the general has the following two: 1. Your own problems in life. Usual arrogant tone of voice to speak and always loved to curse, do not understand the career of their own pointing, working endless industry. This MT My idea is a good president, and his talk, if not the results, directly from another MT it, otherwise it is like a time bomb like that one day there will be team members because of this reason to leave the group. MT on the mad mad, the humility to humility, which is later discussed.  2. New White MT. As a rookie, will inevitably face such embarrassment, after all, just into the trade unions, a lot of people do not know you, you do not know, it will inevitably have you distrust. If you really want to do something for the team to enter the union, then I suggest that you normally can organize everyone to go along with KLZ, ZAM and daily routine as far as availability of time and we chat promote good feeling, and sometimes playing friendship card is more than the ability to play cards more effective. Third, his own confidence. Large number of people will be a kind of a guilty conscience for their ability to feel, will ask themselves in the end have the ability to do that MT, but the very heart wants to do. I would like every one loves this particular occupations MT said: brothers, rest assured that bold to break it, there are 24 teammates behind you to support you, and nowow gold kaufen one is inherently MT of the material, as long as you have confidence in ourselves, then it can become the most powerful shield in your hands. Toughness, the toughness is not a JJC's toughness, but as a MT, should have a condition. Put another way, that is to insist on patience and tolerance there. Patience, the team from the formation to development until the harvest is to go through each of BOSS for a very long time, so you must have enough patience and so on that day to come.

 Patience, for land reclamation of the team, met some of the more complicated the progress of BOSS is easy to card, such as deep-water snake temple F4, the total grams of seamounts, dark face and the Temple of the three blood boiling. These are easily stuck BOSS, as the MT, you have enough patience to bear the progress of time cards, though you are just anti-BOSS, but other professions also have their own pressure, the progress depends on you to push out, not because the card has blocked progress on the casual air not to participate in activities or blamed on others. That is very responsible. Insisted that I rose to 60 from since MT has served this role has been two years, looking from another about 3 to 4 unions, but the prerequisite for trade unions is not my left on the original trade unions, the basic causes of internal conflicts, including trade unions , head to AFK while the dissolution of the union, including a large number of members AFK before TBC situations. I would like to say that the purpose is to tell you that since the MT is necessary to go all the way done for each one before you leave the union to make the greatest contribution you, your name will be on your server so that more people inside aware, this road is of no turning back, I have no choices. Please also carefully considered, not fun for the moment I went into this road.

 Ability to comprehend each BOSS, even every Xiaoguai has its own different style of play, do homework in advance is very important, but how kind of writing from others StrategiesChinaInc and video to experience the play to this very BOSS Key.

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 Opening Warrior Wrath of the direct open-violent assault (fear of being boring to DZ) on a short-leg on the down-constant, DZ did not dare come. DZ is also out attack on SS, 5 Stars Hollow-has been cut to death, ZS main control. DPS cut by flat, down-continuous. DZ out the fear, pay the badge on the lost blind. SS dead on the 2V1 of.   War Germany. Have to admit, a good war Germany really invincible, especially in ZS war Germany is a good sense of helplessness. But that kind of ZS did too little. So war Germany is our main food and targeted. ZS, and DZ are out of the opening to fightwow gold  mad ZS, strange is a small German usually come out early, meaning that ZS was very little blood off a small D on the out. The sooner out of the small D, the better. Because we kill is a small D. Small D after coming out are usually the first blow me or DZ, are basically blowing me. An increase in blood up on the small D not say, and will die miserable.

 Our state is good, the small D has not blown up and shot when we will be blind to his DZ. Or I'll block to his. First under the control of less than the small D is normal. A small D blowing me, we DZ would blind them to ZS. Play a small D. I woke up with the pursuit of small D, we may not know that ZS and DZ playing a small D, the speed is quite fast. DZ kidney shot, and ZS interception with the good. a small D is a get away to. the other ZS want to disarm the fear when the ZS (see his defense when the fear of cutting, so that he could not open Wrath of the rampaging). a small D, blood will soon be to 30% . but bear form, do not hurry up and increases blood, because even if one was controlled, there will be a person cut a small D, I was able to control the interception, DZ can be controlled quickly connected to the dark step. Therefore, many small-D quick no use hung up, because they do not catch up and increase.     Thieves Germany, and Germany's play about war, beginning with the DZ and ZS stations, and so they DZ out, DZ disarm him directly out of ZS, first cut DZ, small-D cut out on the fastest small D, ZS has been blown. We first blind DZ under which they DZ, cut a small D, ZS woke up to intercept a small D, DZ, then pick one at the edge of fear. (In fact, we had not played a small D study on what routine is very easy to right, and the key is measurement to exclude the interference of another person, such as DZ slow poison, ZS short legs, SS fear, etc.)

   Thieves law, what we say thieves France it, we went to France to fight thieves and after the 1900 is basically 55 to open, objective is to kill the DZ (real summarized), basically they are our target DZ, so we should DZ DZ they pulled their horizons beyond the FS. that is, FS is not so comfortable so that they can ice ring and sheep to the ZS or DZ. thief France is a prelude to the outbreak of DZ kidney shot, and FS Summon Water baby. ZS must take the FS and water, baby fear to go. The DPS and control of such a FS will be a lot less, at least they can DPS diverge point (in fact, ZS, and DZ in there's really nothing offensive. is mainly anti-control and control is too important to decide the outcome of the key). So we must be coquettish DZ. DZ, while still playing hide their FS perspective.

  Finally, the positions that are a combination of SQ bar, is not strong, then can still win and say we play the next (you can be a reference). There SQ combination of the most important thing is to SQ invincible to break out how to run post-issue. ZS and the SQ, then, SQ invincible, DZ-blind cross-ZS.ZS badge ZS we fear (and possibly fear not. Because they may be opened fury of the ZS cheap wow goldanger, or death wish), but then he went on the CD enough that we DZ away. If the blade on that map, then you can jump under the bridge, DZ out of the shadow body.

 Let us ZS bandage to DZ. Unmatched balance a good time to continue to charge ahead on a finished cut SQ. If you are lucky SQ protected CD is not yet died. Beat to death. Or escape is also all right, after all, a combination of Tektronix. SS and SQ was even more disappointing, then, playing SS beat to death, SQ also beat to death, fled to escape also because of the DOT. very helpless!  In add that the other side, when the death of one person able to run as far as possible to run (if it is SS or FS, they have no fear, blind, or kill, if or direct it, hard for!). In particular, DZ, since it is often a person to kill each other after the end is our most weak when it can run, if tacit point of losing control of a controlling DZ Xianpao skills, ZS bring up the rear! two people are more than a half of blood on the safe. Or careful pretty fellow. After all, if 2V1 also lost a great pity.

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