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 Opening Warrior Wrath of the direct open-violent assault (fear of being boring to DZ) on a short-leg on the down-constant, DZ did not dare come. DZ is also out attack on SS, 5 Stars Hollow-has been cut to death, ZS main control. DPS cut by flat, down-continuous. DZ out the fear, pay the badge on the lost blind. SS dead on the 2V1 of.   War Germany. Have to admit, a good war Germany really invincible, especially in ZS war Germany is a good sense of helplessness. But that kind of ZS did too little. So war Germany is our main food and targeted. ZS, and DZ are out of the opening to fightwow gold  mad ZS, strange is a small German usually come out early, meaning that ZS was very little blood off a small D on the out. The sooner out of the small D, the better. Because we kill is a small D. Small D after coming out are usually the first blow me or DZ, are basically blowing me. An increase in blood up on the small D not say, and will die miserable.

 Our state is good, the small D has not blown up and shot when we will be blind to his DZ. Or I'll block to his. First under the control of less than the small D is normal. A small D blowing me, we DZ would blind them to ZS. Play a small D. I woke up with the pursuit of small D, we may not know that ZS and DZ playing a small D, the speed is quite fast. DZ kidney shot, and ZS interception with the good. a small D is a get away to. the other ZS want to disarm the fear when the ZS (see his defense when the fear of cutting, so that he could not open Wrath of the rampaging). a small D, blood will soon be to 30% . but bear form, do not hurry up and increases blood, because even if one was controlled, there will be a person cut a small D, I was able to control the interception, DZ can be controlled quickly connected to the dark step. Therefore, many small-D quick no use hung up, because they do not catch up and increase.     Thieves Germany, and Germany's play about war, beginning with the DZ and ZS stations, and so they DZ out, DZ disarm him directly out of ZS, first cut DZ, small-D cut out on the fastest small D, ZS has been blown. We first blind DZ under which they DZ, cut a small D, ZS woke up to intercept a small D, DZ, then pick one at the edge of fear. (In fact, we had not played a small D study on what routine is very easy to right, and the key is measurement to exclude the interference of another person, such as DZ slow poison, ZS short legs, SS fear, etc.)

   Thieves law, what we say thieves France it, we went to France to fight thieves and after the 1900 is basically 55 to open, objective is to kill the DZ (real summarized), basically they are our target DZ, so we should DZ DZ they pulled their horizons beyond the FS. that is, FS is not so comfortable so that they can ice ring and sheep to the ZS or DZ. thief France is a prelude to the outbreak of DZ kidney shot, and FS Summon Water baby. ZS must take the FS and water, baby fear to go. The DPS and control of such a FS will be a lot less, at least they can DPS diverge point (in fact, ZS, and DZ in there's really nothing offensive. is mainly anti-control and control is too important to decide the outcome of the key). So we must be coquettish DZ. DZ, while still playing hide their FS perspective.

  Finally, the positions that are a combination of SQ bar, is not strong, then can still win and say we play the next (you can be a reference). There SQ combination of the most important thing is to SQ invincible to break out how to run post-issue. ZS and the SQ, then, SQ invincible, DZ-blind cross-ZS.ZS badge ZS we fear (and possibly fear not. Because they may be opened fury of the ZS cheap wow goldanger, or death wish), but then he went on the CD enough that we DZ away. If the blade on that map, then you can jump under the bridge, DZ out of the shadow body.

 Let us ZS bandage to DZ. Unmatched balance a good time to continue to charge ahead on a finished cut SQ. If you are lucky SQ protected CD is not yet died. Beat to death. Or escape is also all right, after all, a combination of Tektronix. SS and SQ was even more disappointing, then, playing SS beat to death, SQ also beat to death, fled to escape also because of the DOT. very helpless!  In add that the other side, when the death of one person able to run as far as possible to run (if it is SS or FS, they have no fear, blind, or kill, if or direct it, hard for!). In particular, DZ, since it is often a person to kill each other after the end is our most weak when it can run, if tacit point of losing control of a controlling DZ Xianpao skills, ZS bring up the rear! two people are more than a half of blood on the safe. Or careful pretty fellow. After all, if 2V1 also lost a great pity.

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